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Bloodborne - Hunter's Mark

Just some Bloodborne fanart I made to practice cloth simulation with Blender, which I'd never done before.

The original render was actually Eevee, but I had to re-render it because it had my old watermark on it and that was before I started saving unmarked copies of my renders. I switched it to Cycles just to see how it looked, and decided I like it a lot more. (Could've gone a little higher on the noise reduction, but...eh...) I also adjusted the bumpiness of the bricks because it was a little too high.

2021 - Blender (Cycles)

2021 - Blender (Cycles)